Cut and Paste art

Lately I’ve been getting back into drawing comic book style art. (I made my own mini comics as a kid.) It’s a lot of fun and I feel my skill is improving. But as I look at how art is produced in this modern age I find myself struck by a few concerns.

At one point after I started drawing again I looked into whether there was some cheap software that could render backgrounds such as room interiors or a rows of buildings. Such images are largely made up of basic shapes, I theorized, and shapes are basically a series of coordinates which a computer should have no problem rendering. I never really found an affordable program and ultimately decided I should learn to draw such images myself.

Nonetheless, a lot of computer art and animation is produced via that process: an artist defines a shape, often of great complexity, and the computer renders it. If one wants to change the color or texture of the shape, that’s easy enough. This process is far less laborious than the process of drawing or painting the shape.

And there are pluses to this process. It’s allowed for an explosion of 3d art and allowed people with limited conventional artistic skill to produce wonders. But here’s a point that nags at me: I could sit down and draw 10 red boxes. If I’m a decent enough artist, they’ll look pretty similar. But they will have differences. The pen strokes I use on any one box won’t match the strokes on any others. The boxes won’t match perfectly in size, even if I use a ruler. However, I can create 10 identical boxes in Photoshop or some similar program. It’s as easy as copy and paste. The uniqueness of the hand-drawn boxes is lost.

People make similar complaints in the world of music. I can sit down to a mic’d piano and play 10 instances of a C minor chord. None of them will sound exactly like the other because the pressure I use to play the piano keys will vary, the air in the room will settle in different ways causing the sound vibrations to be affected, and a number of other factors. On the other hand, I could sit down and play 10 chords on a midi synthesizer piano and they might end up sounding very similar. The piano sound on a synthesizer is a sample —-essentially a recording of a piano that took place in the past (when whoever was building the library sounds created it) and can’t really change. This is why people complain about the staticity of synthesized sounds. (In fact, sound engineers are making quite a lot of progress in getting variation in sound samples but it’s still not on par with the real thing.)

Having said all that, I’m quite glad sound libraries exist. I’ve recorded fairly complex works using synthesized symphonic instruments that I would never have been able to attempted in the analog (non-digital) days. (Because the world’s symphonies are not clamoring to play my work—the fools!)

But there’s something disturbing about the advent of so much art being exact duplicates of other pieces of art. The ease of use offered by computers is great for the art of neophytes (and in the realm of drawing that is what I consider myself) but it cheapens the work of pros. “Oh, that awesome looking hand you spent 10 hours painting? Look, I can generate something just as cool in 20 seconds on the computer!”

Of course we’ve seen this before. It used to be the only way to get a chair was to have a craftsman make one by hand. Now IKEA pumps them out by the millions. Such is progress. (Note how I spit that last word out.)

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